This is the same script as my last video. Each particle on the sphere has a curve drawn to all nearby particles with an extra point in the middle scaled toward the center. This creates a spike at each point. Again the height is determined by the density of particles in a particular area on the sphere. The script uses the OpenGL 3d environment and the video library to capture the rendering. The OpenGL library has some issues working with the video library but renders many layers of transparent objects better.
I created the particle system from scratch, but it’s pretty basic.
In this case I there aren’t even any inter-particle forces.
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noman
Impressive. Would love to see how you did this.
Did you use a particle system library of some sort?