I’ve just finished a website for this cute girl I know, Rachel Verhaaren. She is a photographer, and a student here at MICA. Her work has really fantastic colors and textures (two of my favorite things), especially her large format photographs and often focus on optics and perception.
Most photographers seem to want the most minimal [...]
For the past few months I’ve been hard at work building a flash game. As my first game (but hopefully not last) it was a bit of an adventure, but worthwhile in the end. There are certainly still details to be worked out and some extra features to finish off, but overall it’s come out [...]
On my way to developing my 3d tree script I first added a function to my basic particle system to cause the particles to branch. I went back and polished up the rendering of this as it looked interesting in 2d.
As usual, the script is built in Processing. Particles are generated by clicking on the [...]
This sketch builds off one of my recent experimentations in wave motion. In the script an array of waves is created by various inputs. Each wave effects the array of ‘fluid’ and creates a rippling structure. Here the structure is rendered not just after all the waves have been calculated but after each wave is [...]
I began programming about a year ago, primarily working a language called Processing. Much of the programming I have been doing has be to create generative or algorithmic artwork. Such works involve writing a script to dynamically generate images based on a variety of systems and inputs. One of the thoughts behind this type of [...]
In my blog I frequently share code for little projects in Processing & Arduino. It’s always bothered me to look at the black and white text which, in comparison to the beautifully colored code in various editors, is quite a strain to read. I considered a few ways to do this, primarily client side with [...]
I’ve been working for a while on this project with Stem Cell Resources for the new cell exhibit at the Maryland Science Center. The exhibition, including the Stem Cell Map and some other fun interactive works, opened yesterday and was received very well. If you’re in Baltimore its worth checking out. Developing this project has [...]
Although I am happy with how my initial Ribbons script turned out it still wasn’t exactly what I was trying to create. After playing with Perlin Noise based forces in my straightforward particle system and creating outstanding fluid motion, I thought I might go back to the Ribbons and add a Flow Field to that [...]
Adding lines connecting nearby points in a particle system creates an interesting effect, but it does get a little messy. I thought it would be interesting if the lines only connected the nearest particles to each, which would vary from point to point, and if the lines didn’t overlap or intersect. The result would be [...]
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